![unity - The 'speed' value of the Nav Mesh Agent component does not seem to affect speed at all (Unity3D/C#) - Game Development Stack Exchange unity - The 'speed' value of the Nav Mesh Agent component does not seem to affect speed at all (Unity3D/C#) - Game Development Stack Exchange](https://i.stack.imgur.com/UQQ4i.png)
unity - The 'speed' value of the Nav Mesh Agent component does not seem to affect speed at all (Unity3D/C#) - Game Development Stack Exchange
![C#: C#:](https://external-preview.redd.it/Ctno4gJyV8rGlmYReHcgpnq3HIu_cJJOTuFrFrXA_UE.jpg?auto=webp&s=3e83e1edec4580589bffd4c6b5794d096c665bb0)
C#: "SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:SetDestination(Vector3) : r/Unity3D
What does 'SetDestination can only be called on an active agent that has been placed on a NavMesh' mean in Unity 3D (game development, programming)? - Quora
![Point & Click to Move in Unity — Part 3: Moving Player Along the Nav Mesh | by Rusben Guzman | Medium Point & Click to Move in Unity — Part 3: Moving Player Along the Nav Mesh | by Rusben Guzman | Medium](https://miro.medium.com/max/1400/1*Az2BHi4DJJqzVovbsFZ0Fg.png)